//> gl_FragCoord: float4 {8.500000, 8.500000, 0.021250, 1.000000}
no source

//> i: ulong {18446744069414584320}
8. i = 0xFFFFFFFF00000000ul;

//> d: double2 {1.23400000e+50, 3.87573200}
9. d = dvec2(1.234e+50LF, 3.875732LF);

//> i: ulong {18446744073709551615}
11. i |= 0xFFFFFFFFul;

//> out_Color: float {0.000000}
//  i: ulong {18446744073709551615}
14. out_Color[0] = float(i);

//> out_Color: float2 {0.000000, inf}
//  d: double2 {1.23400000e+50, 3.87573200}
15. out_Color[1] = float(d.x);

//> out_Color: float3 {0.000000, inf, 7.751464}
//  d: double2 {1.23400000e+50, 3.87573200}
16. out_Color[2] = float(d.y);

//---------------------------

